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The Witcher 4 aims for 60 frames per second on PS5. In an interview with Digital Foundry, CDPR’s VP of technology, Charles ...
Back when he was a quest designer on The Witcher 3 before he got promoted to narrative director for The Witcher 4. The ...
Now, in a new interview with Digital Foundry (via IGN ), CDPR’s VP of technology, Charles Tremblay, has explained that the ...
Like the scene in Seven where Morgan Freeman, Brad Pitt, and Gwyneth Paltrow just have a lovely dinner together, these ...
But also: "Because we're CDPR, we always like to push PCs to the limit." ...
CD Projekt Red says it’s focusing on console-first development for The Witcher 4 following the problems with Cyberpunk 2077 ...
Weber told us there's the same "scrappy energy" at the studio that there was when he first joined as quest designer on The ...
There is already a significant issue with the Xbox Series S version of The Witcher 4. Devs explain the obstacle that's ...
To be fair, if CDPR wants to get The Witcher 4 anywhere close to its impressive tech demo, it could be a challenge to run at ...
CD Projekt has explained why it has taken a “console-first” development approach for the hotly anticipated The Witcher 4, having gone with a PC-first approach for its previous games.
CDPR has not yet announced an official release date for The Witcher 4, but has confirmed it will launch on PlayStation 5, Windows PC, and Xbox Series X. In addition to The Witcher 4, the studio is ...
CDPR. When the first trailer for CD Projekt RED’s upcoming The Witcher 4 came out, a lot of fans expressed concerns about ...