"Yeah, so I heard that in NeverDead, you can rip your own head off and use it to roll through ventilation shafts. I heard you can attach your head to your severed limbs and just wobble around on the ...
Death and dismemberment are nothing new in the eternal battle between good and evil. As we are taught from a young age, the forces of evil are forever ravaged by those of good. Heads are severed, ...
Konami's announced the second pack of downloadable content for NeverDead, continuing the trend of suitable titles with "Expansion Pack Volume 2." This pack also unlocks a new playable character (just ...
Bryce Boltzmann has been “cursed” with immortality. And so has Rebellion Developments. Welcome to NeverDead, which is one Catch-22 of a video game. On the one hand, Rebellion crafts an interesting ...
A legendary hero rises to combat a demonic plague, and while they may tear him limb from limb, he’ll pull himself together again and again in NeverDead, Konami’s next big fantasy horror title.
During Konami’s E3 presser the company took the liberty of announcing NeverDead, an all new IP featuring third-person action gameplay and a universe full of horror and supernatural battles between ...
It would be fine if I never played Neverdead again. Maybe that's a bit harsh because what I played was a pre-release build, but seeing that it comes out in less than two months, I doubt a lot of the ...
Emily Dickenson begins one of her most famous poems with "Because I could not stop for Death, he kindly stopped for me." Unfortunately for NeverDead protagonist Bryce Boltzmann, Death isn't as nice to ...
GameSpot may get a commission from retail offers. Immortality has its drawbacks. Yes, you do get to live a life free from the health concerns that haunt mortal beings, but the rolling snowball of past ...
Few games that rest on a single gag have legs to carry it to interesting heights. Modern games require all gears working in perfect harmony to achieve greatness, and if it relies on that single gag, ...
Eder is a journalism major at the University of Oregon and copy chief of Flux, the School of Journalism and Communication's flagship magazine. When he's not playing video games or writing about them, ...
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