Valve's new Pyrowave codec upgrades Steam Remote Play with near-native 4K HDR streaming and 1ms latency, provided you have a ...
XDA Developers on MSN
Valve's new Remote Play codec uses up to 10 times more bandwidth on purpose, and it's the first time streaming has felt like sitting at the PC
The bandwidth requirement is hefty, but if you can meet it, it's really smooth ...
TV News Check on MSN
Telos Alliance says Zephyr Connect SE is now shipping
Telos Alliance said its new codec, Zephyr Connect SE, is now shipping. Zephyr Connect SE joins the Telos iPort High Density multi-codec gateway appliance and the software-based Zephyr Connect virtual ...
Valve released a fresh Steam Beta for all platforms which now includes their own experimental new Pyrowave video codec for Remote Play.
The Pyrowave codec was specifically created for the purpose of game streaming, taking advantage of the large bandwidth and powerful compute available on home networks.
Telos Alliance has now released its new Telos Zephyr Connect SE codec, an addition to its Studio Essentials lineup.
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