News
Back when he was a quest designer on The Witcher 3 before he got promoted to narrative director for The Witcher 4. The ...
3d
Game Rant on MSN'We Don't Do Fetch Quests': The Witcher 4 Narrative Director Comments on the Game's Quest DesignThe Witcher 4's narrative director, Philipp Weber, has explained the philosophy driving the game's quest design, rooted in ...
The Witcher 4's narrative lead won't be turning his back on some of The Witcher 3's best bits: those awesome, multi-layered ...
"The way we want to do justice to [The Witcher 3's] legacy is to take the philosophy we had during The Witcher 3 – how to ...
Philipp Weber's first "professional" job was as a quest designer on The Witcher 3, the game that made CDPR a household name globally, after a background of modding the older Witcher games for fun.
Narrative director Philipp Weber told GamesRadar that when the team was making The Witcher 3, there was "good creative chaos" ...
The Witcher 4 narrative director reflects on the time when CD Projekt Red took a chance on him during their scrappy years.
Narrative director Philipp Weber says CD Projekt is taking pains to ensure Ciri fits within the boundaries established in The Witcher books and games. When you purchase through links on our site ...
Hosted on MSN17d
CDPR devs are so locked into The Witcher 4 that they're apparently using its new control scheme by accident while playing other gamesAt one point, narrative director Philipp Weber was in a struggle with a giant and realized he wasn't using the right button to dodge-roll. And then this mildly amusing conversation took place ...
Cyberpunk doesn't pull any punches in what's an incredibly graphic cutscene, but senior quest designer Philipp Weber thinks that it says something important about the nature of what CD Projekt Red ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results